Buchtip: “Structures of Participation in Digital Culture”
Das Social Science Research Council in den USA hat einen Sammelband mit dem Titel “Structures of Participation in Digital Culture”, 2007 herausgegeben von Joe Karaganis, zum kostenlosen Download bereitgestellt. (Wer mag, kann das Buch für US$ 19,95 auch in gedruckter Form kaufen.)
Hier das Inhaltsverzeichnis des Buches:
Presentation 8
Joe Karaganis
a l t e r n a t i v e g e o g r a p h i e s
The Past and the Internet 20
Geoffrey C. Bowker
History, Memory, Place, and Technology : Plato’s Phaedrus Online 38
Gregory Crane
Other Networks : Media Urbanism and the Culture of the Copy in South Asia 48
Ravi Sundaram
Pirate Infrastructures 74
Brian Larkin
p u b l i c l i v e s o f u s e r s
Technologies of the Childhood Imagination: Yu-Gi-Oh!, Media Mixes, and Everyday Cultural Production 88
Mizuko Ito
Pushing the Borders: Player Participation and Game Culture 112
T. L. Taylor
None of This Is Real: Identity and Participation in Friendster 132
danah boyd
Notes on Contagious Media 158
Jonah Peretti
Picturing the Public 164
Warren Sack
Toward Participatory Expertise 176
Shay David
c o r p o r a t e a r c h i t e c t u r e s
Game Engines as Open Networks 200
Robert F. Nideffer
The Diablo Pogrom 218
Doug Thomas
Disciplining Markets in the Digital Age 222
Joe Karaganis
Price Discrimination and the Shape of the Digital Commodity 246
Tarleton Gillespie
The Ecology of Control: Filters, Digital Rights Management, and Trusted Computing 256
Joe Karaganis
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